Lootbox Wiki Spieletipps: Komplettlösung
Eine Lootbox (auch als Loot Crate, Prize Crate oder Beutebox bekannt) ist ein virtueller Behälter in Computerspielen, der eine zufällige Sammlung bestimmter. Blau: Selten; Violett: Episch; Orange: Legendär. Diese Farben erscheinen an verschiedenen Stellen im Spiel – selbst ungeöffnete Lootboxen werden in einer. Schatzkiste im Computer: Für sogenannte Lootboxen bezahlen Spieler echtes Lootboxen sind virtuelle Kisten in Videospielen, in denen die Spieler Da nützt auch nichts wenn de Maiziere wenigstens einmal WIkipedia im. Eine „Lootbox“ ist ein virtuelles Objekt in Videospielen, das Spieler_innen für andere virtuelle Übersicht in der englischen Wikipedia). Im Streit um die Lootboxen in FIFA-Spielen hat EA (Electronic Arts) nachgegeben. Belgische FIFA-Spieler (Bild: Wikipedia). Daher haben die.
Borderlands 3 von Gearbox / 2K immer aktuell: Wir berichten aktuell über Release-Termin, neue Trailer, Wiki, Gameplay und mehr zum Lootbox-Shooter. Daher beendet er seine Zusammenarbeit mit Beckett. lootbox wiki lootbox wiki Nachvollziehbar ist die Zurückhaltung der britischen Verlage, Creaseys. Wie hat Euch die Lootbox im Januar gefallen? Im Einzelnen gab es Artist. Nerd Wiki. Entertainment Website. Lootchest. Product/Service. Topgamingnews.
Lootbox Wiki Video
Lootbox Wiki Electronic Arts gibt im Streit mit belgischen Glücksspielbehörden nachAngebot anfordern. Die obersten deutschen Glücksspielaufsichtsbehörden read article im Herbst mittels eines sog. Angebote einholen. Ruhig Blut wurde veröffentlicht. Ebenso wurde eine Karte eingefügt, auf der die computergesteuerten Charaktere markiert sind. Panorama Klimawandel Studie prognostiziert, dass der Nordpol bald im Sommer eislos sein könnte. Weiter Nächster Check this out. Sitemap Spielsucht Beschwerden.
While news outlets had stated that the Commission determined that loot boxes can be considered a gateway for youths to undertake gambling in other scenarios beyond video games,   the Commission clarified that they had not made any direct conclusion, and only found that about 3 in 10 children in the UK have opened loot boxes in games.
James said "Loot boxes are a means of people purchasing items, skins, to enhance their gaming experience, not through an expectation of an additional financial reward.
And also, more importantly, they can't be traded offline for money. So I think there are big differences, and I don't think really it is true to say loot boxes are gambling.
The Gambling Commission issued a statement in July that they cannot oversee the sale of loot boxes in most video games as there is no way to monetize the items within the loot box, a core distinction from gambling as written in current legislation.
The Commission did caution that there are third-party sites that enable the means to monetize loot box items, similar to skin gambling , but they are not in a position to monitor those sited, and urged companies like Valve to take better steps to prevent skin gambling monetization.
In its final report, published 9 September , the Department for Digital, Culture, Media and Sport recommended that the UK government take precautionary steps to prevent the sale of games containing loot boxes to minors, and to work with PEGI to make sure that games with loot boxes are labeled as having gambling mechanics.
Further, the report stated that "We consider loot boxes that can be bought with real-world money and do not reveal their contents in advance to be games of chance played for money's worth.
The report also agreed with the conclusions of the Gambling Commission that game publishes and developers must take more steps to limit the grey market of skin gambling.
The National Health Service director of mental health Claire Murdoch stated in January that the Service was incorporating concerns related to loot boxes and the mental health of youth into their Long Term Plan , but cautioned that "no company should be setting kids up for addiction by teaching them to gamble on the content of these loot boxes.
No firm should sell to children loot box games with this element of chance, so yes those sales should end. In June , the Department of DCMS began requesting evidence from game companies related to loot boxes as part of a further investigation.
In February , the Isle of Man 's Gambling Supervision Commission updated their regulations to explicitly define virtual items as being "money's worth" even when not convertible into cash, explicitly bringing loot boxes under statutory regulation.
In April , the Dutch Gaming Authority issued a legal opinion that games which both sell loot boxes and permit the "transfer" of yielded items are illegal.
In its report "Study into loot boxes: A treasure or a burden? It concluded that while the loot-box systems in the six remaining games did not meet the threshold for legal action, they "nevertheless foster[ed] the development of addiction" and were "at odds" with the authority's objectives.
The authority gave the developers of the four unnamed games eight weeks to correct their loot-box system or face fines and potential bans on sales of the games in the Netherlands.
The authority's investigation was opened following a parliamentary question tabled by MP Michiel van Nispen in November Announcing the investigation, the regulator warned of the "possible dangers" of "addiction and large financial expenses".
Following its April announcement, the Gaming Authority began to solicit other European Union countries to help harmonize their ruling on loot boxes among the Union.
In April , Psyonix disabled the ability for players in the Netherlands and Belgium to open loot crates with keys in Rocket League due to government regulations.
The Commission stated that for loot boxes in Overwatch , the action of opening a loot box is a game of chance to receive items of some perceived value to players, and there is no means to directly purchase in-game currency to obtain a specific item, while games like FIFA 18 merge reality and fantasy by using real-life athletes to promote the loot-box system.
In response to the announcement, several companies made their games with loot boxes unavailable to customers in Belgium with no financial recourse to customers who bought or paid for merchandise in the games:.
Electronic Arts' games FIFA 18 and FIFA 19 were also called out by the Commission, however, EA did not make any modifications to these games; EA had previously stated in May that it did not believe the implementation of loot boxes in their games constituted gambling.
Durain's letter stated his concerns that "some observers point to a convergence of the video game world and practices specific to gambling" in his request.
ARJEL noted that items from loot boxes do not normally have monetary value, and even when they are traded through skin gambling, the publisher of such games do not participate in that arena, thus distancing loot boxes from other forms of gambling.
The commission remained open on hearing complaints towards loot boxes on specific games, though have no legal authority to enact any fines or penalties should they be found to be against law.
Also in February , Ardalan Shekarabi , the Swedish Minister for Public Administration , stated that he was "ready to ask [the] authorities to take a closer look at the phenomenon of loot boxes and see if there is a need to change legislation in order to strengthen consumer protection.
In February Polish Ministry of Finance issued a statement saying that loot boxes are not gambling in the light of the Polish law, although it noted that they may well constitute gambling in other jurisdictions.
Polish law defines gambling very specifically, and the current definition is not applicable to loot boxes.
There are presently no laws in the United States targeting loot boxes, though the renewed interest in the issues with skin gambling from mid highlighted several concerns with using virtual items for gambling purposes.
However, with more technically-literate court judges that may consider "value" more than just a financial value, alongside new perception of how much value in-game items can have resulting from the skin gambling situation, could change how the framework in the United States would classify loot boxes.
Hawaii state representatives Chris Lee and Sean Quinlan issued a statement in November taking a stance against loot boxes. I realized just how bad it has gotten.
We as consumers kept accepting that, kept buying those games. Does the ESRB have to consider a new rating that could deal with gambling and addictive mechanics?
Rather than passing legislation that could have a slippery slope of harmful effects on the industry, Quinlan stated he would prefer to see the industry self-regulate, either by excluding gambling-like mechanics in games marketed to children, or have the industry rate games with these mechanics for more mature audiences which would affect how they would be sold and marketed.
Minnesota introduced a bill in April that would prohibit sale of games with loot-box systems to children under 18 years of age, and require specific labelling on these games to alert consumers to the loot-box system.
In early May , Republican Senator Josh Hawley of Missouri announced that he intends to introduce a bill named "The Protecting Children from Abusive Games Act" that would ban loot boxes and pay-to-win microtransactions in "games played by minors", using similar qualifications to determine this as previously defined in the Children's Online Privacy Protection Act.
The Federal Trade Commission would be responsible for enforcing the bill by making judgements and leveling fines for games that fail to take these steps.
In September , members from the gambling commissions from fifteen European nations, including Austria, the Czech Republic, France, Ireland, Latvia, the Netherlands, Norway, Poland, Portugal, Spain, UK, as well as the state of Washington from the United States, announced a collaborative effort to "address the risks created by the blurring of lines between gaming and gambling".
While the group's specific focus will be on skin gambling sites, they will be looking to "ensure that features within games, such as loot boxes, do not constitute gambling under national laws".
Video game industry bodies have generally stated that they cannot regulate loot boxes as gambling unless the law of their countries specify what counts as gambling within games.
PEGI has stated that a game having a loot-box system will not automatically require its "gambling content" descriptor.
Parliamentary questions in the United Kingdom revealed in March that PEGI is "considering the possibility of placing [in-game purchase] notifications on boxed products".
For example, if a player has poured certain amount of money in gacha, the player is given a chance to choose whatever reward they want from the gacha pool freely.
The association recommended a 50, yen ceiling. The Japan Online Game Association JOGA , which now serves as the Japanese video game industry's self-regulatory body in lieu of JSGA, also issued similar guidelines with further specifications such as "listing all available rewards from the lootbox and payout rates of all rewards" and "listing changes to all available rewards and payout rates upon software revision, specifically during festive campaign with a deadline".
While the new guideline does not recommend any payment ceiling, it recommends to display the expected maximum bet in order to guarantee obtaining the item if it exceeds 50, yen.
UKIE , the video game industry trade organization for the United Kingdom, asserted its stance that loot boxes do not constitute gambling and are "already covered by and fully compliant with existing relevant UK regulations".
ESRB does not consider loot boxes as a form of gambling, and will not rate such games with their "Real Gambling" content descriptions.
ESRB considers that loot boxes are equivalent to collectible card game booster packs, and that the player is always receiving something of value with opening a loot-box purchase, even if it is not something the player desires.
The Board further stated that games that are labelled with "Real Gambling" will likely be then rated "AO" Adults Only , to comply with gambling laws; retailers typically do not stock such games, and would thus harm a publisher.
As an example, they found that parents were more worried about children spending money in-game and not any gambling aspects, and thus did not include loot boxes as one of its content descriptions, though would like to add them in the future should legislation or other industry standards establish gambling as a critical issue.
The Entertainment Software Association , the parent organization of the ESRB, asserted loot boxes are not a form of gambling, stressing that they are a voluntary and optional aspect in these games.
Electronic Arts' CEO Andrew Wilson stated in May that they will continue to include loot boxes in their games, and "While we forbid the transfer of items of in-the-game currency outside, we're also actively seeking to eliminate that where it's going on in an illegal environment, and we're working with regulators in various jurisdictions to achieve that".
While other publishers have acquiesced to governmental concerns about loot boxes, Electronic Arts has been generally steadfast in that they do not believe their implementation of loot boxes is a form of gambling.
In statements made at hearings with the UK Digital, Culture, Media, and Sport Committee, EA representatives compared loot boxes to "surprise mechanics" that one would find with Kinder Surprise eggs, and believe that their implementation of loot boxes are "quite ethical and quite fun, quite enjoyable to people".
In the wake of the criticism over Star Wars Battlefront II , financial analysts suggested that the video game industry will need to develop self-regulating principles to better handle monetization and loot-box schemes to avoid government intervention into the industry.
She asked the nominees if "that children being addicted to gaming - and activities like loot boxes that might make them more susceptible to addiction - is a problem that merits attention?
In response to Hassan's letter, the ESRB announced in February that it would require any rated game that offers any type of in-game purchase with real-world funds, encompassing loot boxes, would be required to be labeled as such.
ESRB stated the labeling was primarily meant to help parents watch for games for their children, and because of the brevity of space they have on retail packaging, did not opt to required publishers to identify the specific form of microtransaction.
However, the board still asserted that they still do not believe loot boxes themselves are a form of gambling. Hassan called the ESRB's decision a "step forward", she still remained concerned of "the ESRB's skepticism regarding the potentially addictive nature of loot boxes and microtransactions in video games", and stated "I will work with all relevant stakeholders to continue oversight on these issues and ensure that meaningful improvements are made to increase transparency and consumer protections.
During a November Congressional hearing over problems with Cambridge Analytica 's data leak and associated with Facebook and Google , Joseph Simons , chairman of the Federal Trade Commission FTC , promised to Congress that the FTC will investigate loot boxes, considering the potential market value of microtransactions.
The FTC held a public hearing on loot boxes on August 7, , addressing industry representative and reviewing public comments submitted prior to the meeting.
These efforts are expected to be in place before the end of , according to the ESA. Apple implemented changes to the iOS App Store in December , requiring developers that publish games to the Store that include monetised loot boxes or other similar mechanisms that provide random items in exchange for real-world funds, to publish the odds of items that can be received from these mechanisms prior to the player spending funds on the game.
In November , the International Game Developers Association IGDA urged the video game industry to take action on loot boxes before governments step in to regulate them.
IDGA identified three areas for the industry to focus on: commit to not marketing loot-box mechanics to youth, disclose the odds of receiving items in loot boxes, and educate parents on in-game parental controls.
In February , review aggregator OpenCritic began incorporating details about games that use loot boxes into its summary pages for games.
In the academic literature, King and Delfabbro proposed twenty-four "social responsibility" measures that could be implemented by video game companies to prevent or reduce overspending on loot boxes.
In February , two separate class-action lawsuits were filed in France against Electronic Arts over the Ultimate Team part of the FIFA games asserting it is equivalent to unregulated gambling.
The suits also content that the FIFA games lack any parental controls to limit spending, which, combined with the pay-to-win nature of Ultimate Team, encourage underage gambling, directly referencing the decisions from Belgium and the Netherlands.
A class-action lawsuit filed in California in June against Apple asserted that through the games using loot boxes mechanics offered by Apple's App Store, Apple "engages in predatory practices enticing consumers, including children to engage in gambling and similar addictive conduct in violation of this and other laws designed to protect consumers and to prohibit such practices".
The lawsuit asserts that with these apps, Apple allows their devices to become unauthorized gambling devices which are illegal under California's code.
As a result of the heightened criticism and regulation, some studios began to remove or replace loot boxes in their games.
Phoenix Labs opted to remove their equivalent of loot boxes from Dauntless , instead replacing the system with the ability to directly purchase customization items players want through in-game currency or real-world funds allowing them to achieve monetization for the game.
From Wikipedia, the free encyclopedia. For the subscription box company, see Loot Crate. Redeemable virtual item as video game prizes.
Further information: Industry self-regulation. Retrieved August 13, In a lot of ways, that's the same psychological mechanisms that are going on with random loot drops in other games like your Diablos of the world Retrieved October 9, Blizzard Shop.
Retrieved May 17, Gambling Commission. March PC Gamer. Ars Technica. Retrieved September 29, Blizzard Watch. Team Fortress 2 blog.
Retrieved October 23, The Japan Times. Retrieved February 16, The Verge. Inven Global in Korean. Retrieved June 15, Archived from the original on November 14, Retrieved November 14, Retrieved November 24, Counter-Strike Blog.
August 13, Retrieved November 5, US Gamer. Retrieved November 22, Retrieved December 21, Retrieved October 10, Retrieved October 12, Retrieved October 30, National Post.
Retrieved December 18, Retrieved December 27, Retrieved July 17, Rock Paper Shotgun. Retrieved November 9, Retrieved July 5, Rock, Paper, Shotgun.
Retrieved October 14, The Washington Post. Retrieved November 18, June 18, Nature Human Behaviour. Retrieved June 19, The New York Times.
Retrieved April 25, Retrieved May 10, Retrieved October 13, Retrieved October 25, Retrieved November 15, Retrieved May 1, Retrieved November 20, Retrieved January 23, You can check out each item information and sell value with h alias for "help" command: rpg h [item name].
You cannot get items in a lootbox which are unlocked in a higher area than your max area. The only exception to this are logs and fish. See drops for a full list of which items unlock where.
Getting a lootbox chain i. You can only have a single lootbox in your inventory at a time. If you notice you have a lootbox in your inventory, you can open it with the command: rpg open.
In this case, higher tier lootboxes will always replace lower tier lootboxes but not the other way around i. Heavy Shoulders of the Grey Mountain Elite.
Heavy Gauntlets of the Grey Mountain Elite. Heavy Boots of the Grey Mountain Elite. Helm of the Grey Mountain Elite. Hooded Cloak of the Grey Mountain Elite.
Cloak of the Grey Mountain Elite. Chestplate of the Grey Mountain Elite. Shoulders of the Grey Mountain Elite. Gauntlets of the Grey Mountain Elite.
Boots of the Grey Mountain Elite. Light Helm of the Grey Mountain Elite. Light Cloak of the Grey Mountain Elite.
Light Chestplate of the Grey Mountain Elite. Light Shoulders of the Grey Mountain Elite. Light Gauntlets of the Grey Mountain Elite.
Light Boots of the Grey Mountain Elite. Heavy Boots of the Grey Mountain Stalwart. Heavy Gauntlets of the Grey Mountain Stalwart.
Heavy Helm of the Grey Mountain Stalwart. Heavy Shoulders of the Grey Mountain Stalwart. Heavy Chestplate of the Grey Mountain Stalwart.
Boots of the Grey Mountain Stalwart. Gauntlets of the Grey Mountain Stalwart. Helm of the Grey Mountain Stalwart. Shoulders of the Grey Mountain Stalwart.
Chestplate of the Grey Mountain Stalwart. Light Boots of the Grey Mountain Stalwart. Light Gauntlets of the Grey Mountain Stalwart.
Light Helm of the Grey Mountain Stalwart. Light Shoulders of the Grey Mountain Stalwart. Light Chestplate of the Grey Mountain Stalwart.
Light Cloak of the Grey Mountain Stalwart. Cloak of the Grey Mountain Stalwart. Hooded Cloak of the Grey Mountain Stalwart. Heavy Cloak of the Grey Mountain Stalwart.
Mantle of the Wild Hills. Jacket of the Wild Hills. Ceremonial Hooded Cloak of the Dwarf-holds. Dextrous Gold Bracelet of the Adventurer.
Moonstone Gold Earring of the Adventurer. Moonstone Gold Stud of the Adventurer. Agile Silver Bracelet of the Adventurer. Burnished Silver Bracer of the Adventurer.
Lapis Mithril Ring of the Adventurer. Topaz Steel Ring of the Adventurer. Topaz Gold Ring of the Adventurer. Proud Emblem of the Adventurer.
Refined Lapis Mithril Ring of the Adventurer. Refined Proud Emblem of the Adventurer. Item:Refined Stylish Pendant of the Adventurer.